Saturday, November 30, 2013

New Table

OK so I added in a non-broken version of the table, added some clutter. I created a selection of tools and a tool box and put some rifles on the table to maybe say that my guy does some work in here modifying these.
-Front of the fireplace is lit up and that is stupid and steals focus. Fixing it.

I'm thinking about destroying that window on the right, rotating the chair towards the TV, and pulling the boxes and the crates on the right closer to the TV. Basically packing my space tighter.

What do you think?

Tuesday, November 26, 2013

Rifle

Need to tweak the buttons and knobs, add some small text detail. But yeah...


Saturday, November 23, 2013

Chair hi Poly



Don't have more time to spend on it! But I'm getting the hand of the program a little more. Have to move on to my TV and rifle!

Friday, November 22, 2013

Chair

Finishing the arm rests and the wood.
Had to fix my wood alphas, they were giving really lame results.

Monday, November 18, 2013

I got a few more rim lights and such I should add... But at this point I'm wasting too much time trying to light. I'm just modeling now. Totally over it.

Sunday, November 17, 2013

My computer busted.

Every time I tried to build my lighting. It crashed 4 times, files corrupted on my system. Ran checkdisk. My system is running again, and it looks like my lighting issues might be ok. Post a screenshot in a few minutes. If it's not relatively ready by the time I go to bed then oh well, I just give up on lighting.

Tuesday, November 12, 2013

I hate UDK lighting.


Nothing casts shadows still. All lighting channels are on, all materials are set to cast shadows. Light is dynamic. Objects set to dynamic. No shadows from any walls. All shadows are modulated. I hate UDK.

Room


Alright well here's where it's getting to. I made changes to the pillow, sleeping bag, curtains, added a bit more clutter and moved around some chunks of wall that were mashing in really poorly

I want that think over the fireplace to be a mirror... I started on that too late, because I'm not quite sure how to make that actually read as a mirror. I might break it in the morning.

So since I wanted a mirror, I thought I should take the time to sort of decorate the back of the room just a pinch so that there is something to reflect. I added more sleeping bags maybe to imply more than one person is living here, which would explain how the heavy crates and such were lifted.

I put rules for the doorman on here. I just wanted to. Nobody will ever see this, but for me it was a good waste of five minutes. :P

Anyway, fixing some lighting tomorrow... Wish me luck I guess.

Monday, November 11, 2013

Sleeping bag

Changed up the sleeping bag color, gave it a new set of maps, changed some geo. For some reason some of the normals are not importing as being soft, when they are indeed soft.

Scene with the new bag. I had a weird day. My car broke down and then I wasted too much time trying to zbrush stuff... Yeah, today was not as productive as I was hoping it would be.

Sunday, November 10, 2013

Zbrush

I tried to Zbrush my sleeping bag today to get folds in it.
Turns out, I'm absolutely terrible with Zbrush and don't understand it so... Yeah, there's a bunch of time wasted.

Scene

Made a few decals there but... How do I get normal maps to work with decals? They don't seem to.

Anyways: Fixed smoothing groups on that damn fireplace, fixed UVs on the fireplace gate (has edge wear now), separated some logs and newspapers for further clutter, fixed normals on the open book that was causing some pages to be pitch black and... I think that might be it?

up for tomorrow: Chair, sleeping bag

Saturday, November 9, 2013

Boxes/Fireplace


Fixed all the materials on the cardboard boxes. Maybe gonna tweak the seams under the tape, they're a little intense, but these are small objects so it can wait.

Redid the texture for the stone base of the fireplace, added ash spilling out beyond the pile which is helping it not look like a big random mesh jammed in there. Adding rubble and then this is done enough for right now while I work on other assets

Friday, November 8, 2013

Fireplace

Fixed all of the UVs on the fireplace (there were issues with some mirroring that created seams).
Also deleted hidden faces, optimized geometry and started on a unique texture for the base (so that the broken area will actually look broken).

Tuesday, November 5, 2013

Scene


Stuff

Added torn edges and opacity to the corner of my canvas there. That corner is really all you see in my camera angle, so I wanted to break up the edge of it

I redid the UVs on my planks and light mapped them, reduced the tri count on them and made some of the edges more jaggy at the chamfer. It still isn't a huge effect, so I'm wondering if I should go back and make it really animated or if it's going to look ridiculous.

Monday, November 4, 2013

painting

Did a quick painting to replace my Mona Lisa. This won't be this well lit or heavily featured in my camera angle, so I probably won't revise the texture too much.

Sunday, November 3, 2013

Tweaks

Just a few quick tweaks. Added more breakup to my spec map on the crates, took the paint out of the normal map, added specular and opacity maps to the papers. Those maps apply to all the papers in my scene

Boxes and crates be gettin fixed

Added some normal maps for the tape, added the ribbed off edges of the cardboard, tears in the corners at the base.

Added some paint so that there were identifying marks on the box... But the normal is too extreme and also not crisp. I'm working on fixing it, but I might just change it to be spray paint rather than paint that is actually affecting surface texture. Also doing a normal bake right now so I can soften up the hard edges.

Saturday, November 2, 2013

Removed the BSP


I removed the BSP from my floor, because Thomas felt that might be the problem with my shadows.
I made a quick mesh floor, which I just repeated for my (currently carpeted) ceiling.

Anyways, as you can see, my wood planks are still not casting shadows for some reason and it is driving me batty.