A blog of my progress, concept to completion, of my senior project
Thursday, December 12, 2013
Wednesday, December 11, 2013
Tuesday, December 10, 2013
New textures
Cracked my mirror, offset the reflections. Added normal maps.
Added some pipes for the back of my TV like I had in the original concept stuff. Did maps for them.
The scene as it stands right now. Finishing rim lighting
Monday, December 9, 2013
Decals Added
Added decals in the scenes to break stuff up. Added a normal map to the TV to add some details on it.
Gotta break that mirror right now!
Gotta break that mirror right now!
Sunday, December 8, 2013
Monday, December 2, 2013
Tweaks
OK so I toned down some of the texture brightness on the rifle, gave it a normal map and adjusted the geometry on the top of the stock to make it just a bit rounder. I tweaked all the maps for it and fixed some geo problems as well.
Moved EVERYTHING in tighter on my scene. It's now very cluttered and disshelved. Replaced some rifles with unmodified versions to sell some of the story. Added particles for some environment fog, but They aren't too noticeable. Might pump them up a bit.
So now it's all TV time!
... And more lighting >.>
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