So at the end of last quarter, I had drawn up a concept sketch for my senior project and came up with this.
It's set in a Resistance style post-invasion world, and the idea is that the occupant of this building is living here and standing a vigil at the window, picking off aliens. The television has been outfitted with scavenged alien technology, with power cables drawing its power supply from an alien installation outside.
It honestly came out a little lifeless, and I think part of that problem was the really generic camera angle.
So I worked on this above blockout here, just so I had some proxy props that I can move them around and play with my camera a bit...
And revised my camera, pulled it in lower to try and get a bit more drama, as well as being a bit more deliberate with my prop placement. I'm currently working off of this, building my walls and windows. They are modular, so I'm working with a generic detail and seeing what I can accomplish with decals in-engine.


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