-Moved around the missing chunk in the wall. I think I have decided what to do to make that less random: I'm going to put other dents in that wall segment, maybe as if this wall was struck many times and that open area is just where it eventually gave.
-Added more curvature to the TV screen
-Added the folded opening in the sleeping bag.
-Can't see due to the basic material, but I added rifle shells on the ground over by the chair
-Added latches to the crates
-Made the silly little fire poker and moved a few of the planks next to it to break up all the right angles there
-put rifle proxies in the crates. Will have the rifle duplicated in there
- Added a super basic break into the table to see what it would look like sort of caved in. I think it gives some fun lines that break up the floor more than my old shadow did. Will continue modeling this out tonight.
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