Friday, October 25, 2013

I learned how to fix my shadows.

One of my biggest problems in trying to light was that my assets were not casting shadows.
I'm still not sure why this is, but I got a little bit of help today on my lighting and we found that converting my static meshes to interp actors allowed them to cast shadows.

Also, Dylan, I realized why that wall is so bare. It was another boarded up window before. I should replace that tomorrow.

No comments:

Post a Comment