Friday, August 2, 2013

Update on Wood planks

Ok so the last week was a little hectic. I had to spend some time on those job apps, and then I've got personal drama that nobody cares about... So I'm working a bit harder this weekend.



So I added some geo to my wood planks, hopefully once I get my scene lit this will help out. Looking at them now, in hindsight, I think I need one that's a little more visibly angled instead of subtly. I was looking at some simple planks in The Last of Us today, and it showed me how much I need that. I will probably just duplicate one of these and have it share the UV space.

I actually took some time to redo the UVs, because I had a tiling wood texture on them and it looked really bad.


Here's some textures I threw on there for now.


Threw them in scene, started positioning them in front of the window. Started on the chimney addition to the wall. Will work on the mantlespace tomorrow.


The window as it stands now. It was pointed out to me that the window will need to be bigger, and I totally agree with the critique. That will be enlarged this weekend, and shouldn't be an issue since it's using  a basic texture sheet rather than specific stuff.



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